Editing, Colour Grading, Compositing and Effects
SGO Mistika is a next generation,
high-end timeline based editing, compositing,
and colour grading mastering solution.
Mistika is a High-End finishing system designed to remove limits and
allow total freedom to create and manipulate moving images for any
format
- SD, HDTV,
Film, IMAX, multiple projector etc.
Mistika's non-proprietary, open architecture, its intuitive
interface and overall system scalability make it the most cost
effective choice when you need the power and flexibility to
produce and deliver any job in any format.
Mistika is completely configurable in terms of resolution, frame
rate, aspect ratio, and interlacing. You can edit and composite
in any format and any resolution, on the same timeline in the
same project with unlimited layers. All this while retaining the
ability to non-destructively modify effects parameters and
groupings. Providing an intelligent way of creating templates
for complex effects which can be used again in other projects.
Pixelution are the sole UK distributor for Mistika and we have been working closely with SGO for over 12 years. If you would like to arrange a demonstration then please contact us on 01462 433558 or email us here.


Features at a glance:
SD, HD, 3D, Dual-Link, 2K/4K DPX &
Cineon
True native RED
R3D real time workflow
Integrated Stereoscopic 3D workflow
Real time 4K playback
Dynamic DI and Film Restoration
effects
Online Multi-format Editing
A Flexible, Scalable, Unique Mastering solution
Mistika is a
High-End finishing system designed to remove traditional limits
and allow total freedom to create and manipulate moving images
for any format - SD, HDTV, 2k Film, IMAX, multiple projector
etc.
Misitika's timeline allows for an infinite number of layers with
no dedicated audio, video or effect tracks. Instead editors have
the freedom to create an edit or complex composite by stacking
multiple layers of clips and effects anywhere in the workspace.
Mistika allows for the non-destructive grouping of clips and
effects in a way that helps users organize their projects into
manageable pieces. It also provides an intelligent way of
creating templates for effects and composites that can be used
again in other projects, even at different resolutions.
The Mistika compositing panel uses a tree flow diagram that
allows navigation up to any level of the composite. Users can
manipulate parameters at any point while seeing the results in
real time. Working with this panel users have no need to go back
to the timeline.

Mistika provides a complete set of tools, a large range of
filters, colour correctors, distortion effects, chroma keyers,
vector paint, rotoscoping, morph, warp, title, and many more all
as standard. External control interfaces, such as colour grading
trackballs, can be used to drive the interface.
All effects in Mistika are combinable, non-destructive and will
not require intermediate renders in order to see how they affect
each other in complex composite stacks. It fully supports
third-party plug-ins based on the OFX standard e.g. Foundry
Furnace Suite.
Mistika is completely configurable in terms of resolution, frame
rate, aspect ratio, and interlacing. You can edit and composite
in any format and resolution on the same timeline while
retaining the ability to nondestructively modify effects
parameters. Mistika's ability to digitize and colour correct
material in native YUV as well as RGB translates into tremendous
savings in both disk storage and colour space conversions. In
support of Universal Mastering Mistika includes all the
necessary conversion tools that will allow clients to finish a
project in a master format, such as 2K Film or HD@24P, and
deliver in any other standard format such as PAL or NTSC.
Mistika's interface has been designed using well established
editing and compositing interface paradigms, as seen in other
competing products, without compromising or restricting
Mistika's own unique functionality.
Users with experience in other products will have no problems
getting their Mistika systems to produce finished projects with
only a little practice. Mistika also introduces a proprietary
character recognition system called "SCRIBE". It allows users to
quickly access common commands and effects using simple strokes
and gestures. With time and practice users will find that they
can operate Mistika software at great speed with motions and
gestures alone!

Mistika´s standard file system allows for full integration
and connectivity with 3rd party networks and advanced shared
storage solutions like SANs. All format media, such as 2K Film
or PAL/NTSC video, can be stored in the same partition that in
turn can be accessed by any machine using any operating system
(Win2K, WinXP, OSX, etc…) with the correct licence across a
standard network.
Mistika can also make use of networked render systems to
increase productivity. The "Totem" system uses Linux based
machines to increase the overall rendering performance of the
front end Mistika workstation. Clips rendered via Totem can be
played out even before all the frames are finished.
Given sufficient resources and system bandwidth the Totem
rendering systems will allow clients to preview and play out
ongoing renders of complex composites in real time. As
technology moves forward and faster processors become available
clients will find that the Totem cluster rendering engine will
revolutionize the concept of working online, in real time, at
any resolution! Totem provides a way for your Mistika systems to
remain competitive for longer thus reducing the overall system
depreciation. Guaranteeing an increased return on your
investment.
Using the latest S.A.N. technologies Mistika systems can share
media and collaborate on projects whilst maintaining the
multiple stream performance of local high speed disk arrays. As
an example, while one Mistika system is conforming an EDL,
another can be working on a complex composite, while at the same
time the Totem cluster can be rending clips in the background -
all accessing the same shared storage. No duplicated material,
no waiting times for project transfers, just a truly
collaborative workflow!
If you would like more information on Mistika please contact us
directly. We can discuss any specific details and arrange a
personal demonstration at your convenience.
- Dual HD SDI stereo output in realtime, even for HD and 2K uncompressed sources with pan & scan, 3DLUT and colour grading applied.
- 3D Interactive parameter adjust: Thanks to the new stereo groups, all modifications to any effect can be adjusted interactively in the stereo output, without the need to "copy to the other eye". You can apply an effect to both eyes or to one eye at any moment.
- Context sensitive evaluation: You can be working with dual eye stereo feedback and then change to single eye mode with just one button; The feedback of all stereo groups will be switched to single-eye, in order to work with them in the 2D reference display until you decide to switch back to the stereo output.
- Amazing new tools to compare the two clips, to fix the colour and luminance differences and to adjust the distance between the two eyes based on Mistika exclusive motion estimation techniques.
- Advanced tools to correct image deformations that are typical when using cameras with mirror rigs.
- Match grading tools, to correct colour differences between eyes.
- Geometric correction. For easy adjustment of deformations produced by mirror camera rigs and other geometric differences in terms of X and Y scaling, rotation, and position.
- A single click permits to switch between many different stereo modes, both for interactive visualization and for rendering to image files.
A complete list is found below.
These stereo modes support all standard 3D Stereo displays, and they also provide advanced comparison tools to adjust differences between the two eyes.
The correction of these differences is essential for 3D stereo post production. These differences occur for different reasons, like 3D rigs in movement ( different movements and vibration patterns of both cameras), mirror rig for a vertical mounted second camera (geometric deformations and luminance ramps), light sources producing light differences between the two lenses, the internal differences of both lenses, convergence errors, focus differences, etc.
Mistika 3D stereo modes:
Anaglyph colour: (for old style glasses with red and blue/green
filters)
Anaglyph "Black & White": (similar to previous mode, but removing chroma information to avoid convergence errors due to phase
displacements between colour channels).
Interlaced: For 3D displays requiring each eye image in one field.
Dual Link: Each eye is sent to a different SDI-HD 1920x1080 output
signal (the best quality format)
Side by side: Each eye stretched to one half of the image, for 3D
displays requiring this format.
Right only / Left only: ( 2D display of the user selected eye)
Checkerboard: The image is subdivided into small squares,
alternating pieces of each eye in a checker board pattern. This
permits to study local differences in chroma and luminance to fix
them easily.
Mix: A mix of both eyes, for general visual comparison.
Difference: Grey-scale or false colour representation of the
differences between the two eyes. To study convergence differences
and other issues.
- 3D Stereo capture and playout from/to HDCAM-SR and other dual link
recording VTRs
In addition, Mistika can automatically encode/decode
two YUV 422 10bit signals into one consecutive file, which avoids
the double seek times required by two files and provides excellent
disk speed performance.
- Collaborate: 3D player for external sequences out of the Mistika
storage. You can link DPX, tga, AVI, MXF, and Quicktime files, and
other external sequences located in other places and play them to
the stereo output without any import or conversion process. In
addition, the Mistika advanced pre-read buffering and disk access
priorization tools permit to sustain realtime stereo playouts for
external files even in the most difficult situations, because it can
manage the typical big I/O peaks that usually appear in any shared
storage under heavy traffic conditions.
The benefits of Mistika:
Quality
The complete toolset available to create looks,
styles,
titles and effects is unrivalled
by any other "single
box" post production system.
Speed
The speed at which projects can be graded,
titled and
have effects added is unrivalled.
This means that more
work can be accomplished in less time.
Efficiency
Less time spent processing and designing
means that
projects are completed either faster,
reducing post
costs for customers,
or better as more work can be done
within the budgeted time.
Time Line Features
Fast full-featured time line based editing
for those
last minute online changes.
Instant copy to make alternative versions,
even of full
length feature films.
Drag and drop effects and presets
for ultra fast
versioning of promos and commercials
Direct use of most common file formats.
Mix any resolution on the same time line
such as SD, HD,
2K and 4K.
Colour Grading Features
Misitka contains advanced, telecine style colour grading
designed for use in demanding feature film "digital
intermediate" projects.
Controls include Primary, Secondary, Fixed Vector plus 6
Free Vectors that all combined still run at real time even
in HD.
The 6 free vectors allow selected areas or "power windows"
of colour changes that can be soft-masked and tracked to
on-screen objects.
Unlimited Layers Features
Unique unlimited "stacking" system allows one effect to
drive the next effect, so that original looks can be easily
created and copied.
Layer stacks can be instantly copied to other shots to
quickly duplicate effects.
Layers are always "open" so any layer can be changed at any
time.
The layers form part of the time line itself, so it's quick
and easy for the compositor to re-visit an effect and see or
modify how the effect was made.
Other Features
The fastest motion tracking on any system - in excess of
150 frames per second.
Fully featured animating paint system.
3D environment for arranging multiple planes of
pictures, including animating camera positions and
multiple lights.
Titling that can be animated and use thousands of
typefaces. Titles can drive other effects to create an
unlimited number of type styles.
Vast array of inbuilt effects, plus the ability to mix
any combination of any number of effects together to
create an unlimited palette of new looks.
Accepts third party effects for an even greater and
growing range.
Specialist tools such as wire and rig removal and
advanced shot speed change effects included.
Note: Feature summary provided by Baraka Post Production
![]() |
Follow these links to open video examples of SGO Mistika's basic functions. Links open in new window: Basic Editing with SGO Mistika Navigating through large images Basic Denoise (no audio- subtitled) Timewarp effects (no audio- subtitled)
|
Brief product overview
Mistika is a complete, high-end finishing post production system featuring editing, compositing and colour grading. Each area is seamlessly integrated into a single timeline-based interface, allowing live interaction between all functions. Mistika accepts almost any image resolution from SD to 4K and beyond, in 2D and 3D.
RED Camera based projects
Mistika can decompress and grade from RED camera files in real-time without any importing or cross conversion processes. By working directly from the RED files, Mistika retains access to RED specific meta-data such as exposure, white balance and gamma curve settings, whilst also benefiting from more efficient usage of image storage space. Many other products that claim to support RED files do so by first converting the RED files to their own convenient format. This requires time for cross conversion, more disk space to hold larger files and looses access to the RED meta-data. One of the strongest points of Mistika is its colour correction function that can compete with any stand-alone grading system. Combining this grading power with direct and real-time access to RED files creates an extremely capable and efficient RED based workflow.
Stereoscopic (3D) workflow
Mistika has arguably the most advanced and developed 3D post production tools in the market, which has lead to Sky employing it as their only 3D finishing tool and for facilities companies such as The Framestore to base their 3D strategy upon it. Mistika's advanced features include optical recognition between left and right cameras to aid the rapid correction of inherent stereo problems, such as camera pairs that are not exactly aligned. Mistika also allows its very strong colour grading functions to be applied to both image streams at the same time, or to just the left or right as needs be. Compositing can also be carried out in 3D. Mistika's real-time stereo tools including colour grading, convergence adjustments and camera error correction, as well as some very advanced features such as retrospective adjustment of the cameras interocular distance have left the market stunned by its ability.
System Speed
Mistika has been programmed to make maximum
use of the GPU (Graphics Processing Unit) for some years. The result
of this is unrivalled speed with many effects not requiring any
processing (rendering) whatsoever. Speed benchmarks include: -
- Full colour grading on 4K DPX files without any rendering
required.
- Motion estimated slow motion running in real time at up to 2K
resolution.
- Real time, full resolution colour grading and convergence
operations on stereoscopic material
at up to 2K per channel.
- Many other real time functions including RED camera based
workflows.
Open System
Unlike many of its competitors, Mistika employs an open storage policy. Mistika can provide storage for any other product that allows connection to generic file systems. This allows Mistika to be easily integrated into an existing facility, because files of many different formats can be easily exchanged. With Mistika, it is also possible to develop custom scripts to aid integration and automate common functions.
Why all the hype about Mistika?
Mistika combines any-resolution editing, grading and compositing in one system with no rendering needed whatsoever for many features. Being already capable of advanced stereoscopic and data workflows, including real-time RED file handling, it gives post companies more ability, increased efficiency and a competitive advantage that sets them apart from their rivals.
What sets it apart from other systems out there?
No other single system has the breadth of features that Mistika has. Not only that it has strength in depth. Each feature, like grading, stands comparison with the best dedicated system on the market and each feature seamlessly integrates with another without time consuming or destructive importing and exporting. The other great strength is SPEED. Everyone who sees it in operation is wowed by its ability and the fact that for so many, even complex, operations no rendering is required. On top of this, the system is open, allowing storage to be accessed and shared by other applications and customer scripts to be incorporated.
What about its history and the company behind it?
Mistika is developed by SGO in Madrid . It has over 15 years of development behind it, having evolved from a previously successful system - Jaleo. It is therefore extremely robust and production proven. SGO, unlike some of its competitors whose development has stagnated in the current climate, is aggressively pushing development forward with new tools and workflows, especially in the areas of data workflow (e.g. with r3d files) and stereoscopic 3D.
What's special about RED workflow? - everyone can do that these days.
Sure - many systems can import the r3d files. But Mistika works directly with RED camera files without any importing or rendering. Working directly on the r3d file preserves all 12 bits of information right through the post process. It can take or conform from the original 4K camera files, rescale them to many desired delivery resolutions and colour grade the result in real time in a single process. Mistika also allows access and alterations to the decisions made by the camera operator on a shot-by-shot basis. As Mistika is so fast it remains responsive and usable even when working with 4k files.
What about stereo 3D then - lots of systems doing that too.
Many systems claim to support stereo 3D workflows now, but for most that simply means being able to work on and play out two streams of video. Mistika goes far beyond this with dedicated tools for helping with the specific problems that occur in stereoscopic production. It goes without saying it can grade two streams, either individually or together or both, but then things like being able to alter the interocular distance using advanced optical flow technology take it to another level. Currently this is one of the most active areas of development in Mistika.
Call us on 01462
433558
or
email
to book
a dedicated
one on one demo of Mistika










